WestCose LabsAccessible documentOpen OS view

Operator profile

Hey, I'm Brandon.

I started on the design side and got into code because I wanted to build the ideas myself. Now I work on websites, web apps, games, tools, and whatever else I get curious enough to figure out.

Some of it is client work. Some of it is a project I wanted to exist. A few of those "small ideas" have gotten completely out of hand.

Operator Information

OperatorBrandon
Based inBakersfield, California
BackgroundGraphic design, branding, web design
Current modeDesign + development
Main interestsWebsites, software, games, 3D, tools
SetupIndependent
StatusBuilding
Known issueOne more feature

How I got here

I've worked across graphic design, branding, websites, and the development behind them. Eventually, handing off the idea stopped being enough. I wanted to know how to build it, change it, and make it work the way I pictured it.

That turned into custom websites, product ideas, WordPress tools, 3D experiments, and browser games. The work changes, but my favorite part is taking a rough idea and making something you can click, use, or play.

I still think like a designer. I care about the details, and I'm also the one dealing with the code that has to make them happen.

Three parts of WestCose

WestCose Designs

The original creative side. Branding, illustration, visual identity, apparel, and all the design work that doesn't need a database or a game engine.

WestCose Labs

Where the design turns into software. Websites, applications, tools, experiments, and ideas that probably didn't need an entire custom interface, but got one anyway.

WestCose World

The place where both sides meet. It's an original coastal world with its own art, shops, games, and strange characters. It's the biggest example of what happens when I keep following an idea.

How I work

I usually start by figuring out what the thing actually needs to do. Then I work through the layout, the interactions, and what makes it feel like its own thing.

I think about design and development together. A great-looking screen still needs to be easy to use and maintain. And a technically perfect app isn't much fun if nobody wants to use it.

I prototype early, test the parts that matter, and keep fixing what feels off. I also build tools for the repetitive work. That gives me more time for the parts that actually need judgment.

Currently taking up space in my brain.

There's almost always more than one project open. These are a few of the things I'm building, refining, or experimenting with.

A few things I believe

  • Make it useful first. Make it interesting too.
  • If a feature doesn't help the person using it, it better have a really good reason to exist.
  • A good visual idea still needs good implementation.
  • New tools are great. Knowing when to leave them out is better.
  • Finish what matters. Then go break something in the lab.

About This Device

InterfacesDesktop OS, Pocket OS, and a plain web view
FrameworkNext.js App Router
PresentationRoute-driven
StorageNotes and settings are saved in this browser

Get in touch

Got something you want to build, fix, or completely rethink? Send it over. If it's a good fit, I'll tell you what I'd do with it.

Get in touch