WestCose World
Playable development build
Operator profile
I started on the design side and got into code because I wanted to build the ideas myself. Now I work on websites, web apps, games, tools, and whatever else I get curious enough to figure out.
Some of it is client work. Some of it is a project I wanted to exist. A few of those "small ideas" have gotten completely out of hand.
I've worked across graphic design, branding, websites, and the development behind them. Eventually, handing off the idea stopped being enough. I wanted to know how to build it, change it, and make it work the way I pictured it.
That turned into custom websites, product ideas, WordPress tools, 3D experiments, and browser games. The work changes, but my favorite part is taking a rough idea and making something you can click, use, or play.
I still think like a designer. I care about the details, and I'm also the one dealing with the code that has to make them happen.
The original creative side. Branding, illustration, visual identity, apparel, and all the design work that doesn't need a database or a game engine.
Where the design turns into software. Websites, applications, tools, experiments, and ideas that probably didn't need an entire custom interface, but got one anyway.
The place where both sides meet. It's an original coastal world with its own art, shops, games, and strange characters. It's the biggest example of what happens when I keep following an idea.
I usually start by figuring out what the thing actually needs to do. Then I work through the layout, the interactions, and what makes it feel like its own thing.
I think about design and development together. A great-looking screen still needs to be easy to use and maintain. And a technically perfect app isn't much fun if nobody wants to use it.
I prototype early, test the parts that matter, and keep fixing what feels off. I also build tools for the repetitive work. That gives me more time for the parts that actually need judgment.
There's almost always more than one project open. These are a few of the things I'm building, refining, or experimenting with.
Playable development build
Private beta
Desktop + Pocket
0.1.1-dev · Development preview
Got something you want to build, fix, or completely rethink? Send it over. If it's a good fit, I'll tell you what I'd do with it.
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