WestCose LabsAccessible documentOpen OS view

THE LAB / OPEN BENCH

I had to see if it would work.

This is the part of WestCose where I test things. Small interactions, 3D assets, game mechanics, build tools, unfinished ideas, and the occasional rabbit hole that was supposed to take one afternoon.

Some experiments have working demos. Some are build notes. I label them so you don’t click Play on a screenshot.

9 experiments

Things currently on the bench.

The bigger tests. Some turned into actual tools. Others are still being worked out.

An image can look perfect and still turn into a terrible 3D model. I’ve been working on a repeatable way to get from concept art to something I can actually use.

How much cleanup can I automate without losing what made the artwork good?

Read build log

I got tired of moving things around in code every time I wanted to change the town. So I started building tools to place, review, and organize the world inside the world.

How do I make a weird little planet easier to build without breaking the actual game?

Read build log

A zombie taking damage shouldn’t look like someone hit Pause on its walk animation. This is where I test reactions, movement, weapons, and the small things that make combat feel good.

How do I make a hit readable without enemies snapping, freezing, or getting stuck in reactions?

Read build log

One custom operating system wasn’t enough, so I started giving it different personalities. The hard part is making the themes actually change the interface without breaking it.

Can the same apps, routes, and accessibility rules survive completely different theme treatments?

Read build log

Open it. Break nothing important.

These have real controls. You can actually try them.

I built a portfolio that looks like a desktop, a phone, and a normal website. The same content has to survive all three.

About

WestCose Labs

A studio for thoughtful digital products.

/about
Try the layouts

The usable screen changes when the browser toolbar moves. Here’s a small test of why that matters.

Screen
740 px
Browser
88 px
Safe area
20 px
Usable
632 px
740 px
Try the viewport

I made a slide-to-unlock for a portfolio. Then I had to make sure sliding wasn’t the only way to get in.

Your way in.

Slide, tap, or use your keyboard.

0%
Try the unlock

A portfolio didn’t strictly need draggable windows and snapping. I built the geometry anyway.

Workspace

A place for your ideas.

Centered620 × 410 px
Move some windows